Thursday, September 11, 2008

DESTINATION TRUTH - Orang Pendek - Worm Monster

SciFi Channel - Original Air Date: 9/10/08

Josh and crew go to Indonesia and Iceland (must be "I"-country week) to look for "bigfoot's shorter cousin" and a legendary lake monster.  Josh has 3D monster-making software this year, and they put descriptions into it to come up with a composite of what they're looking for.  The Orang Pendek is widely believed to be real by Indonesian locals, and the team strikes out into the national parks to find it.  Josh hooks up with National Geographic scientist Alex Schlegel who is on a two-year assignment to search for the creature and believes it is probably real.  Other local scientists and researchers agree.  The group heads into the forest and sets up their cameras; this time, they're searching during the day, and even leave out some fruit as bait.  At night, they spot some animal eyes, but can't track the creature down.  Later, they spot what may be a big cat, and nearly tangle with a big snake.  Sadly, scat samples collected belong to river otters.  Eyeshine videos prove inconclusive, but Josh remains hopeful the orang pendek may be out there.

Next, they go to Iceland to look for the legendary dangerous Lake Lagarfljot worm -- which appears as a lamprey-like serpent and lives in a frigid, 20-mile long lake.  The lake is landlocked, with no exits for a large animal and has a small population of salmon and fish.  Locals describe "humps in the water" and have been seeing the beast since 1345.  Despite this, the lake remains amazingly free from scientific inquiry about the monster.  Squeezing into tiny, Icelandic dry suits, the guys reconnoiter the boat-free lake; once they get a way from shore, the sediment becomes a dense cloud and the conditions dangerous to dive in.  That night, they set up cameras on shore and head out onto the lake to search.  Fog rolls in and the boat is left on its own in the middle of the lake, lost in the mist.  They're freezing and can't tell which shore they came from.  Without their walkie-talkies, they'd be screwed.  As Josh tries to figure out where his team is, something big appears moving through the water.  They estimate it to be 60' away and 30' long, and it makes a huge wake.  One team member declares it looks like a "f*ing worm."  Josh says it was one of the "craziest things I've ever seen."  After being lost for 6 frigid hours, Josh & co. find base camp and return home.  An expert says no known fish in this area could have made such a wake.  Unfortunately, terrible filming conditions make for a nearly useless bit of film evidence.  (They don't even try to enhance it.)  Josh concludes that the lake's freezing water and pitch black depths will make it difficult to study this alleged creature.

Watching the first part of this episode, it occured to me that they ought to send Josh to that bigfoot cabin from MonsterQuest; certainly he wouldn't have stayed inside with the rock throwers outside.  It also occurs to me that it might be worth the trouble for National Geographic (or someone) to send Josh's well-equipped and intrepid team on a longer expedition for some of these creatures.  Perhaps with more time they might find more than traces.  Whether they get longer shows with more funding or not, I'll happily watch this show until they run out of monsters -- or until Josh gets himself killed in some adventurous way.

DESTINATION TRUTH - Yowie & Haunted Mosque

SciFi Channel - Original Air Date: 9/3/08

Josh and company go south to the Australia to look for the Yowie, a legendary bigfoot-like creature.  They compile details from reports and then plan their expedition down under.  Will they have the same "success" they had looking for Yeti?  They head into Australia's Blue Mountains, a land of hills, forests, and cliffs.  Like bigfoot, the yowie allegedly break branches and then throw rocks to scare off intruders.  Eyewitnesses tell similar stories to US bigfoot encounters, and the crew collects some shreded bark for possible DNA samples.  To enter the yowie's territory, Josh and crew must rappel down a 200' cliff -- once again proving this show's "adventure" credentials.  Then they trek through wet jungles filled with some of the world's most deadly snakes.  Come nightfall -- when eyewitnesses have seen the creature -- they start investigating, as they say, "You don't find yowies; yowies find you."  Something starts throwing rocks at our heroes, and the thermal picks up a large shape walking near the edge of the cliff.  Josh can't catch it, though, and we're left with just a tantalizing shape, an "eye" shine caught on one of the crew's perimeter cameras, and some shredded tree bark.  Unfortunately, the DNA tests turn up nil, so they're left with only mysteries.

The haunted mosque is deep in the jungles north of Malaysia's capital and boasts a fearsome reputation.  After braving land leeches and gross food, they head up river into the predator-filled jungle.  According to local legend, the female spirit that haunts the mosque will only appear to lone men who go in the mosque in the darkness.  Drawing straws to see who will take the first shift, and the "winner" is Suzanne -- who's not too pleased about it.  Yet, her time in the mosque is uneventful.  None of the men were so lucky.  Casey quickly starts creeping out and sees a "white figure" on the road outside, though the team is all accounted for.  Josh investigates but finds no figure.  Inside, though, the videotape picks up a strange black shadow; that's enough for Casey and he leaves 23 minutes into his half hours shift.  Josh is next and keeps hearing things, including a door opening noise (caught on tape).  "I would bet my life that there is somebody here right now," Josh says just before he leaves the empty building.  Though the mosque is about to fall over, Josh swears the sounds seemed deliberate. As the next man waits, two researchers prowl around and are scared by a strange growling sound in the jungle -- which they insist was not an animal (despite the possibilities of tigers).  In the end, they end up with a strange glowing light (bug, Josh suggests) caught on tape, the mysterious shadow, and a couple of EVPs: a tone and a "human" hum.  Plus, of course the creaking door.  But it was the individual encounters leaves Josh feeling that the abandoned mosque may not be abandoned at all.

Saturday, August 30, 2008

TOD: Who are those characters and where do I know them from?


Some astute readers have certainly noticed relationships between Tournament of Death and several other of my stories.  Crimson is the most obvious example, but I thought I'd give a brief run-down of the connections between this story and my other Blue Kingdoms work.  Sometimes, Iike Robert E. Howard before me, I feel like I'm tapping into a vast reservoir of stories from a world as real as our own, and I just have to wait for the right time for them to reveal themselves to me.  This project, written on the fly from very few notes, felt that way a lot.

BRAK - The basilisk (lizard-man) warrior appears in "The Blood Red Isle" in Zombies, Werewolves, & Unicorns (which appears in shorter/adapted form in "Court of the Blood Red Queen" in Blue Kingdoms: Shades & Specters).

CRIMSON - The main character in "Forever Crimson," a short story collected in Martian Knights & Other Tales.  Crimson also appears in an unreleased short story (I'm shopping it around), where she meets Captain Ali al Shahar, another of my ongoing BK characters (see Martian Knights & Other Tales and Blue Kingdoms: Buxom Buccaneers).

BARONESS LINDY GRIFFENHOLT - And the Golden Order appear in my unpublished novel A Reliable Dragon.  The Golden Order has also been mentioned in BK stories by other authors.

CAPTAIN HAMMACK - Is named for my old friend & game designer, Alan Hammack.  Al wrote "The Ghost Tower of Inverness," the first D&D module I edited (and wrote some of the background for).  With the tower setting for this story, I thought it would be a nice tip of the hat to mention him.  "Ghost Tower of Inverness" is mentioned in the 2nd D&D movie -- Dungeons & Dragons: Wrath of the Dragon God -- which is a good film, much better than the first D&D movie.  He hasn't appeared before, but I wanted to give him props here.

MIDKNIGHTS - Uldred & Erisa are the latest in a string of Midknights (amoral, mercenary knights) to appear in my stories.  There's a trio of Midknights in "Shipmates," in Pirates of the Blue Kingdoms, and two more in "The Blood Red Isle" in Zombies, Werewolves, & Unicorns (which appears in shorter/adapted form in "Court of the Blood Red Queen" in Blue Kingdoms: Shades & Specters).

REX REGUS - Is original to this story, but Al Kabar have appeared in stories by Lorelei Shannon (who really nailed her portrayal of the race I envisioned) in Pirates of the Blue Kingdoms and Blue Kingdoms: Buxom Buccaneers.  I think there might even be an Al Kabar in Robert E. Vardeman's tale, and perhaps some others, in Blue Kingdoms: Shades & Specters.

VALARD GOLDENWING
- Is original for this story, but sirens have appeared in other stories, including "The Gift of the Dragons" in Martian Knights & Other Tales.

SIR WILLIAM OF AVALAND
- Though Sir William hasn't appeared before, his "boss" Lord Avalard appears in the story "The Girl in the Mirror" from the upcoming Lilith anthology from Popcorn Press.


MONSTERQUEST: Bigfoot in New York

History Channel - Original Air Date: 8/20/08

For over 100 years, eyewitnesses have reported bigfoot-like sightings in Upstate New York.  Whitehall (right next to where my friend John Hebert lives - Hi, John!) NY is the location of recent sightings.  Though one local expert says sightings are most likely bear, a police officer (and his partner) say otherwise; they know it wasn't a bear they saw from their squad car. A bigfoot researcher claims there are several sightings every year, but a local scientist believes the sightings are a near-universal projection of the human psyche; he points out there is no physical proof of such a beast existing today.  Dr. Bindernagel, wildlife expert and bigfoot researcher, points out that just because a creature appears in myth doesn't make it not real.

MonsterQuest puts several witnesses to polygraph tests and sets up the usual expedition to try and catch proof of the creature.  There are casts of tracks as well, and the show suggests that for those to be fakes, hoaxers would have to have the same knowledge of bigfoot physiology.  (Though it seems to me that they could either: 1) be basing their fake tracks on others they've seen or, 2) making the same anatomical mistakes that amateur artists might make in sculpting a foot.)  Trackers look for bigfoot signs, not only footprints but also branches broken off too high up for a bear or buck to reach.  They also set up camera tracks and do howling "calls."  Unfortunately, two "responding" howl are not caught on tape -- nor is the creature that snaps a young tree in half.  One local researcher believes that Whitehall is in the sasquatches 'migration pattern.  Unfortunately, the camera traps - as usual - catch no monsters.

This show, another in a series of MQ bigfoot shows, covers more ground than some of the others -- and includes interesting speculation on migration and tracking.  The police-officer witnesses are also compelling, as is the woman who saw a stone-throwing bigfoot as a child.  Additionally, the researchers seem more scientifically grounded than many others in this series.  Polygraphs confirm that the witnesses believe what they said they saw.  Other scientists make compelling statements about bigfoot being part of the universal human psyche, and needing a breeding population and food supply -- both of which would mitigate against the creature being real.  Overall, this is one of the stronger bigfoot episodes in this series, though there is still very little actual evidence the monster exists.

Oh, and for what it's worth, my friend John says that the Whitehall sightings have taken place just off a local golf course.  The "secret location" is revealed!

MONSTERQUEST - Vampires in America

History Channel - Original Air Date: 8/7/08

Did vampires once live in America?  Are they living today?  MonsterQuest has it's usual blend of history and interviews, focusing on the vampire "epidemic" in New England in the 1800s.  It recounts vampire legends through the ages, including Elizabeth Bathory and Vlad "Dracula."  The historical theory focuses on the idea that tuberculosis, or "consumption" was the disease at the root of the New England legends.  One out of every four deaths at the time (!) was attributed to consumption.  Modern vampire killers have usually proved to be mentally ill.  The show's scientists test some modern vampires to see if they have medical abnormalities.  The show points out that many of the vampire legends we know come directly from Stoker's Dracula and Murneau's Nosferatu -- including the sleep in coffins and destroyed by sunlight.

Digging up some of the NE vampires proves that some, or perhaps all, of them suffered from TB.  Other "vampire" traits can be explained by the the- little-understood process of decay after death.  The modern vampire, on the other hand, shows no medical reason to "need" to drink blood.  Thermal and other tests prove another woman normal as well, though she does manage to spike an EMF meter.  Despite the lack of evidence, the show points out that there are people who still believe in vampires today.

Much of this story info is covered by the Is It Real show on vampires -- a pattern which seems to be developing on MQ.  IIR, though, tends to emphasize a less sensational, highly rational approach to the same subjects.  Though there is little new in this show, it's worth seeing for those who want a primer on "real" vampires and can't catch Is It Real.

Monday, August 25, 2008

Hey, look! I'm on MySpace!

Occasionally, people ask me if I'm on MySpace.  I always say, "Yes," and then they say, "I can't find you."

Well, tonight, now that TOD is finished, I decided to make sure and -- Yes, I am on MySpace.  I now even have a start of a blog, and a design that reflects my main site.  My MySpace URL is:

http://www.myspace.com/stephendsullivan

So, cut in paste that into your browser or whatever, or use the active links in this message.  You can even check my Twitter "tweets" on the MySpace page.

Now, if that still won't allow you to be my friend, drop me a line and I'll figure out what's still not working.  Obviously, I need to add some friends, too.

Sunday, August 24, 2008

TOD - Chapter 16 & Epilogue

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CHAPTER 16 – REWARDS

Baronette Brion Wilde’s heart raced as the surviving contestants materialized in front of the reviewing stand, and he cheered just as long and loud as everyone else in the crowd.

Most of the competitors who entered the Empyrian Tower had died, but a handful had survived, including his old friend Crimson. Watching images of the team’s fights in the magical brazier, Brion had become more and more convinced that the whole tournament was a sham—a meat-grinder devised for the amusement of the mob and the self-important wizard-prince. What better way to avoid giving away a valuable prize than assuring that none of the participants lived to collect it?

Now the wizard-prince’s promise would be put to the test, and a splinter of worry nagged the elf’s brain: Would Amontet keep his word?

The survivors had been beaten half to death. All of them were bruised, broken, and bleeding from multiple wounds. Crimson looked as bad as any still-living warrior that Brian had ever seen. Piro appeared worse. The orange-haired teen lay on his back, eyes closed, pale and motionless, looking for all the World-Sea like a corpse. Crimson had insisted that the boy still lived, but Brion saw little hope for Piro’s recovery.

Amontet stood atop the tall dais in front of his golden throne, a king surveying his vassals. “Bring me the gem,” he commanded.

Rogina, who had been working near where the team materialized, took the diamond from Pius and hurried up the stairs. She bowed and handed the glittering stone to Amontet.

The wizard-prince’s handsome, hawkish face broke into a measured smile. “You may go,” he told Rogina. She bowed and retreated back the way she’d come.

Amontet held the Empyrian Diamond at arm’s length and it caught the first rays of the sunset, spraying the audience with golden rainbows. “Behold the price offered for the ultimate prize!”

No, Brion thought. The price of your favor isn’t that glittering bauble. The price was the lives of those who competed in this tournament. He remembered those who had fallen just in the final stage: Roj Bond, Neilo, Orlando, the brutish Tarkon, and Amontet’s own man, Seth—whose headless body still lay on the ground at the tower’s base. Perhaps in the next hours, Piro would be added to the list of casualties as well. Had the price been too high? Clearly the wizard-prince didn’t think so.

Amontet raised the diamond above his head and the gemstone began to glow with a brilliant inner light. The diamond floated out of the wizard’s hand and into the air, glowing ever more brightly as it rose. A blinding flash enveloped the island, and when the light faded, the gem was gone. Again, Amontet smiled his measured smile.

“Now those who recovered my prize shall have their own rewards,” he said. “Let the contestants come forward.”

The bloodied survivors looked at the steep stairway leading to the throne, and their battered shoulders sagged.

“I hope you don’t mind if we take our time, Your Majesty,” Crimson said.

The audience tittered nervously, but the wizard-prince’s benevolent expression did not change. “By all means,” he replied.

Crimson looked into the stands, searching, until her pale blue eyes lit upon the baronette. “Brion,” she called, “come look after Piro.”

Heart in his throat, the one-hundred-and-seventeen-year-old elf left the stands and knelt beside the mortally wounded boy. Piro looked even worse up close than he had from afar. If he was breathing, Brion couldn’t detect it. “Be careful,” the elf whispered to Crimson.

“I know what I’m doing,” she whispered back.

Together, she, Pius, and Erisa hobbled up the stairs to the top of the dais and knelt before the wizard-prince.

Amontet looked at each of them in turn. “You have completed the tests, scaled the tower to its summit, and returned with proof of your heroism. Now, claim your prize.” His dark eyes focused on Erisa. “Midknight, what do you desire? Fabulous treasure? To have your wounds healed and live a long and healthy life? A villa of your own or a castle? Perhaps even an island or a fleet? Name it, and it’s yours.”

Trembling, Erisa gazed up at him. “My wounds don’t matter,” she said. “Wealth and land, neither of those things matter.” She took a deep breath. “Save my man. Save Uldred. Restore him and make him like he was. That’s all I want.”

The wizard-prince nodded and closed his eyes. His face became serene, almost beatific as he concentrated. Then his eyes flickered open and he said, “Granted. Go to him.”

Tears streaming down her face, Erisa bowed and hobbled down the stairway as fast as her wounded leg would carry her. She left the reviewing field and ran to the tents of the healers to find Uldred.

Amontet spread his arms wide and the audience roared their approval; even Brion was impressed, though not with the wizard-prince’s humility.

The ruler of Tet-Zhozer turned to Pius, the next in line. “Your turn, priest,” Amontet said. “Name what you desire as your reward.”

Shaking, Pius gazed into Amontet’s eyes and said, “Your death!” In a flash, the priest’s hunting knife sprang into his hand, and he lunged for the wizard-prince’s heart. “Die, heathen monster!”

Quick as thought, Crimson interposed herself between Pius and Amontet. The priest gasped, too late to stop his blow, and his knife stabbed through Crimson’s shattered armor and lodged deep in her side. Her lips drew into a pained grimace, but she didn’t cry out.

Pius yanked the blade free, but before he could use it on Amontet , the twin snake-like bands on the wizard-prince’s arms sprang to life, transforming into black cobras. The snakes lashed out, sinking their deadly fangs into the priest’s neck and shoulder.

Pius gurgled in pain, his outburst cut short by foam bubbling up from his throat. The snakes’ venom spread quickly from the bites, turning the priest’s flesh a moribund purple. Still entangled with the fatally wounded Crimson, Pius sank to the floor of the platform.

Even before they fell, Brion was sprinting to help his friend. He reached the dais just in time to hear Pius’ final whisper.

“Girl, what have you done?” the priest said. “Don’t you know he’s a demon?” Then his eyes rolled back in his head and he died.

Brion pushed the priest’s corpse away, knelt, and scooped Crimson into his arms. He gazed down into her pale blue eyes. “Crimson!” he said, tears welling.

“Hey, Brion,” she replied weakly. “Don’t worry about this. This is how it was meant to be.”

Brion glared at the wizard prince and cried, “Save her!”

Amontet, whose serpent armbands had returned to their original form, regarded the dying warrior dispassionately. “Is that your wish, woman? Is that what you desire as your prize?”

“Tell me something,” she said, blood bubbling from her lips. “The boy, Piro . . . Does he get his prize. Can he wish to live?”

“No,” the wizard-prince replied. “He had no hand in surrendering the diamond to me. He was merely baggage.”

Crimson took a ragged breath. “Then, my wish is that you heal him,” she said, “not me. Save Piro’s life.”

“Crimson, no!” Brion blurted. “You’ll die!”

A slight smile tugged at the corners of her bloody lips. “No kidding.”

Amontet nodded and almost smiled. “Then your desire is granted, woman, and these games are at an end.” With a crack of thunder, he vanished from the platform.

“Crimson . . .” Brion said, his heart breaking.

“Sorry . . . Brion,” she replied, coughing. “This is the way it has to be—the way it was meant to be. You told me so yourself.”

Now confusion battled with Brion’s sadness. “What are you talking about? I never . . .”

“Sure you did,” she said. “You just don’t remember it . . . yet. I need to tell you something . . . I’m unhinged in time. You’ll ask me what that means the next time we meet, and I’ll tell you. It’s your future, but my past.”

“I don’t understand.”

“Don’t worry about it. You’ll get it next time. And I won’t be gone long; like a bad penny, I always turn up.” Her eyelids fluttered, but she managed to wink at him. “Why do you think I look a little different each time we meet? Next time will be in Venitcia, harvest time, and the wine is very sweet. I’ve already been there, but . . . you won’t go for several months.”

“But I’m not going to Venitcia,” Brion protested. She was rambling, almost incoherent. “They don’t even like me there!”

“You’ll go, and I’ll meet you by the water. That’s where you tell me how the tournament turned out—how I died, but saved Piro. We saved the girl, too, this time, despite Tarkon’s interference. I guess that’s something. I guess that means our fates aren’t always written in stone.”

“Crimson . . . you’re not making any sense.”

She stroked his cheek with her bruised and bloody hand. “I know,” she said, “but you’ll understand next time we meet. And the time after that, we can start afresh.”

“Yes,” he said. She was babbling, of course, but that was only to be expected at the end. The best thing he could do was comfort her. “Yes, of course. You’ll get better and we’ll go to Venitcia in time for the new wine festival.”

“Nice try,” she said. “But you’re a terrible liar. I know I’m dying. But I’ve been blessed by the gods—or maybe cursed—and, for me, death isn’t forever.”

He didn’t know what to say.

A grimace of pain flashed across her battered face. “See you next time, in . . . Venitcia.”

And with that, she died.

Brion clutched her to his chest and cried until his tears ran dry. Eventually, he felt a gentle touch upon his shoulder. Looking up, he saw Piro, healed but looking very confused.

“What happened?” the flame-haired mage asked. “Did we win?”

“No,” Brion replied. “Everybody lost. Even Erisa.”

Piro looked forlorn. “How did Crimson . . . die?”

Brion gently laid her body down. “She . . .” he began.

But something strange had happened. Instead of the dead body of his friend, the corpse on the dais belonged to an entirely different woman. She was almost the same height and build as Crimson, but flatter in the chest and not nearly so trim and muscular. Her features weren’t the same, either. The face was similar to his friend’s, but more angular and less pretty; this woman didn’t even have red hair. Her clothes had changed, too, from Crimson’s red tunic and armor to the black and white garb of a Seatopian barrister. The warrior woman’s weapons and gear had vanished as well. Only the corpse’s terrible, fatal wounds remained the same.

Brion’s jaw dropped. “By the gods!”

“Where did she go?” Piro asked. “What happened to Crimson?”

Brion shook his head. “I don’t know,” he said, “but perhaps, come harvest time, I’ll find out.”

*

The sun had set, the stands had emptied, the bodies had been buried, and Max was feeling the usual post-games depression. The Tournament Maximus had been a rousing success, despite the rather strange finale. The Midknight had won, lots of contestants had died, and there had even been an exciting assassination attempt at the end. What more could an audience ask for?

And that, of course, was what worried Max. What would he do for an encore? How would he ever top this? He strode through the makeshift tent village on the shore of Shumakai’s bay, thinking. Around him, spectators were breaking down their pavilions, captains were packing up their ships, and the camp-followers had already sailed to new ports. Even the grandstand was gone; the contract for the engineering-magic that constructed it had expired an hour after the games ended.

Rogina found Max amid the post-games chaos, but instead of looking happy, she looked worried.

“Boss . . .” she began.

“I know, Rogi, I know,” he said as she fell into step beside him. “It always depresses me, too, the swirl and chaos coming to an end, even after a good show—a great show, I daresay.”

“Boss, that’s not it,” Rogina said. “Have you noticed?” She pointed to the Empyrian Keep, towering over where the grandstand had been.

Behind the tower, clouds swirled, forming into a massive thunderstorm, but that was not what had drawn Rogina’s attention. What had caught her eye, and now caught Max’s as well, was the tower itself—the brilliant white spire which now looked almost . . . transparent.

As Rogina and Max watched, the Empyrian Keep faded into nothingness.

“I think,” Max said, “that’s our cue to leave.”

*

EPILOGUE

My life is often confusing. Being unhinged in time, I never know when or where I’ll be reincarnated next. Sometimes it’s in one world, sometimes another. Sometimes I know the place like the back of my hand, sometimes I wind up in some oddball backwater ruled by intelligent mice or big blue flowers. Usually, my succession of lives flows along in a clear, linear progression in from the past to the future, just like everyone else in the multiverse.

But every once in a while, Chronalos and his god buddies pull a fast one on me, and I end up looped back in time—if not precisely into my own timeline, then into the splices between my many lives.

As you might imagine, living in a non-linear order makes it hard to build or maintain relationships. Worst, is when I meet someone who knows me, but I don’t know them yet because I’m going to meet them in my future, which turns out to be their past. There are all kinds of confusing variations on that theme, too, but I do my best to avoid such entanglements. Heck, I try not to even think about them.

So, when I wake up in a new place, reincarnated into the body of someone who’d wasted their own life, the first thing I usually do is look aground and get my bearings—trying to figure out not only where I am, but when I am as well. Waking up in Shakespeare’s London is a lot different, for instance, than waking up in the London of World War II—not that either of those examples probably means anything to you.

This time, I woke up in a back alley of Venitcia. Venitcia is the capital of a small country with a big ego in a part of the World-Sea known as the Blue Kingdoms. Waking up there was good; I’d been in Venitcia before. It’s always easier being reincarnated in a place you know.

That said, Venitcia isn’t my favorite island in the multiverse. The canals are nice, but the politics would confuse Machiavelli, and let’s not even get into the religion. But, despite all that, Venitcia is still beautiful and it’s also home to some very nice bistros—assuming my new incarnation was taking place after they’d actually been built. Given that possible complication, is it any wonder that I prefer eateries and inns with a long, well-established history?

Being famished, as I often am after coming back to life, I was hoping that the White Swan would still be open down by the seaward edge of the Grand Canal. Nice place the White Swan, good vegetable pies, fresh sausages, and great wine if you manage to get there in the right season.

This incarnation, I got lucky. Not only was the Swan actually there, but I’d also arrived during the wine harvest festival. Perfect timing.

I was walking toward the Swan’s front door to order my breakfast, I noticed an old friend sitting at a table by the waterside.

“Brion!” I called, delighted to see him. Elves are some of my favorite acquaintances because they live so long. A long life means I can maintain a friendship with someone like Brion Wilde despite the time-jumping nature of my existence. Running into an elf friend is like visiting the Pyramids of Tet-Zhozer: stop by ten, twenty, or even a hundred years later, and not a lot is going to have changed since the last time you visited.

Brion rose and embraced warmly me as I came to his table. “Crimson,” he said. “Good to see you. You look . . . different.”

“I hadn’t noticed,” I said. And, really, I hadn’t. Mostly I look the same when I’m reborn, right down to my clothes and weapons, but there are always some variations. That’s what comes from living out parts of other peoples lives; I tend to resemble the raw materials from which the time gods assemble me.

“I honestly didn’t think you were going to show up,” Brion said.

Uh oh. Things were starting to look complicated. “Have you been expecting me?” I asked.

“Of course.”

“How long?”

“Ever since you died at the Tournament Maximus.”

Tournament Maximus? I didn’t remember that. Maybe it was in my future. Great. Or not.

“Mind if I take a seat?” I asked. “I think I have some explaining to do.”

“Be my guest,” Brion replied, smiling and pulling out a chair for me. “And I have a quite a story to tell you, too. But first, I should order some wine.”

THE END

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TOD MAIN -- F.A.Q. -- BANZUKE -- CHARACTERS -- WORLD -- STORY